The other one enters Blade Mode, which is the primary selling point of this game (outside of the Metal Gear name). One of the left trigger buttons uses secondary weapons or items such as grenades. One of the right trigger buttons locks on to a specific target (otherwise, the camera is free-roaming and controlled by the right analog) while the other one enters into Ninja Run mode (which is essentially a limited parkour sprint, except it’s much smoother than, say, Assassin’s Creed). You’ve got a light attack, heavy attack, jump, and interact button. Max Payne: Raiden’s Blade Mode does for cutting what Max Payne’s Bullet Time did for shooting.įor the most part, controls are very much like a God Of War or Devil May Cry scheme.Metal Gear Solid: From cardboard boxes to CODEC calls, series staples remain.God Of War: Combo-based third-person melee action.However, Metal Gear Rising really brings a bunch of different elements together into a single fast-paced experience. The methodical pacing of Metal Gear Solid - or the stealth genre in general - is often noted as an acquired taste. That formula, however, is actually pretty awesome. In many ways, it’s an extension of Metal Gear that’s so beloved by die hards and in other ways, it’s way different and just as bonkers as its title. Does this first foray into pure action work? In just about all aspects, yes. For the most part, Metal Gear Rising: Revengeance ditches the concept for a mash-up of, well, a bunch of stuff. Even the one-off venture into card-based strategy, Metal Gear Acid, revolved around the idea of stealth. Raiden’s robot dog could kick the crap out of K9 from Doctor Who.įor more than two decades, the name Metal Gear has been synonymous with stealth action.
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